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Kids
KreerIQ
Parent Corner

Learning children enjoy. Confidence parents can feel.

Short lessons, thoughtful games and visible progress for curious minds aged 7–12. No child account, no pressure and no confusing scores.

  • Designed for ages 7–12
  • No child account required
  • Progress stays on this device
Made for real family life

Curiosity first. Pressure never.

KreerIQ Kids makes the next step clear without turning childhood into a scoreboard.

A guided Academy

Seven learning paths build maths, logic, world knowledge, science, coding and media literacy one clear idea at a time.

Practice that feels like play

Brain Quest, learning games, Daily Mix and review revisit skills in different ways, so practice stays varied and meaningful.

A child-respecting pace

Short sessions, calm-mode controls and no penalty for taking time let each child learn at a comfortable rhythm.

Useful, local progress

How progress works

See what has been explored on this device, where practice is growing and which activity makes sense next.

Trust by design

Clear rules for privacy, scores and sponsors

The important safeguards are visible here, in plain language — not hidden behind technical promises.

Privacy

We do not ask for a name, birth date, email, location or photo. The level (Explorer, Builder, Challenger) is a choice, not an age. Kids progress stays on this device. If approved sponsor moments are enabled, Google may process limited technical data for non-personalised ad delivery, fraud prevention and aggregate reporting after the required consent choice. Behavioural advertising and remarketing stay disabled.

What the scores mean

The Reasoning Challenge Score in Brain Quest is a game score, not an IQ score, a percentile or a mental age. Quick Switch shows accuracy, false taps and reaction time; Comet Memory shows the longest sequence and tap accuracy. Lessons, learning games, Daily Mix and review update practice progress only. No result should be used to make decisions about a child.

Sponsors

Any sponsor message must be clearly labelled and non-personalised. It can appear only in a suitable pause — never next to answers, during a timed round or over a result.

  • Personalised advertising: Disabled
  • Remarketing: Disabled
  • After activities · between sessions · after a report
See the curriculum and learning frameworks

Curriculum and frameworks

Lessons reference the national curriculum in England (mathematics, science, computing, geography, history — key stage 2), the European DigComp 2.2 framework, UNESCO Media and Information Literacy, and the UNESCO AI competency framework for students.

Family controls

Set up the experience on this device

Language, learning level and motion preferences can be changed at any time.

Learning level and pace

Choose the best starting point. This is a content setting, not an age label, and it can be changed whenever needed.

Current level

Language

Choose the language used across Kids.

Calm mode

Turn off idle animations and moving characters on this device.

Your data

Print a simple progress card or keep a copy of the local activity data. Nothing is uploaded by these actions.

Kids progress stays local — it is not sent.

Technical details about local storage

Storage keys:

  • profilekreeriq:kids:profile:v1
  • progresskreeriq:kids:progress:v1
  • questkreeriq:kids:quest:v1
  • quickSwitchkreeriq:kids:switch:v1
  • memorykreeriq:kids:memory:v1
  • reviewkreeriq:kids:review:v1
  • gameskreeriq:kids:games:v1
  • eventskreeriq:kids:events:v1
  • sponsorkreeriq:kids:sponsor:v1