A guided Academy
Seven learning paths build maths, logic, world knowledge, science, coding and media literacy one clear idea at a time.
Short lessons, thoughtful games and visible progress for curious minds aged 7–12. No child account, no pressure and no confusing scores.
KreerIQ Kids makes the next step clear without turning childhood into a scoreboard.
Seven learning paths build maths, logic, world knowledge, science, coding and media literacy one clear idea at a time.
Brain Quest, learning games, Daily Mix and review revisit skills in different ways, so practice stays varied and meaningful.
Short sessions, calm-mode controls and no penalty for taking time let each child learn at a comfortable rhythm.
See what has been explored on this device, where practice is growing and which activity makes sense next.
This snapshot belongs to this browser only and is never used to rank a child.
The important safeguards are visible here, in plain language — not hidden behind technical promises.
We do not ask for a name, birth date, email, location or photo. The level (Explorer, Builder, Challenger) is a choice, not an age. Kids progress stays on this device. If approved sponsor moments are enabled, Google may process limited technical data for non-personalised ad delivery, fraud prevention and aggregate reporting after the required consent choice. Behavioural advertising and remarketing stay disabled.
The Reasoning Challenge Score in Brain Quest is a game score, not an IQ score, a percentile or a mental age. Quick Switch shows accuracy, false taps and reaction time; Comet Memory shows the longest sequence and tap accuracy. Lessons, learning games, Daily Mix and review update practice progress only. No result should be used to make decisions about a child.
Any sponsor message must be clearly labelled and non-personalised. It can appear only in a suitable pause — never next to answers, during a timed round or over a result.
Lessons reference the national curriculum in England (mathematics, science, computing, geography, history — key stage 2), the European DigComp 2.2 framework, UNESCO Media and Information Literacy, and the UNESCO AI competency framework for students.
Language, learning level and motion preferences can be changed at any time.
Choose the best starting point. This is a content setting, not an age label, and it can be changed whenever needed.
Choose the language used across Kids.
Turn off idle animations and moving characters on this device.
Print a simple progress card or keep a copy of the local activity data. Nothing is uploaded by these actions.
Kids progress stays local — it is not sent.
Storage keys:
kreeriq:kids:profile:v1kreeriq:kids:progress:v1kreeriq:kids:quest:v1kreeriq:kids:switch:v1kreeriq:kids:memory:v1kreeriq:kids:review:v1kreeriq:kids:games:v1kreeriq:kids:events:v1kreeriq:kids:sponsor:v1